Thursday, May 28, 2015

Giraffe Adventures Update #1

I haven't started writing any new content yet, but I've got the project migrated over to Twine, just using the standard boilerplate template. I'll probably dig into Twine a little deeper this summer, but for now I'm just keeping it simple. Here's the Twine-generated node map of what the story looks like so far:


That's the title screen in the upper-left, then you can sort of trace how the story branches from there. This is way easier to make sense out of than the weirdo numbering hierarchy system I was using before.

Anyway, I'm stoked to see where this goes. It feels kind of good to be concentrating on writing & just having stupid fun instead of on programming, for a while at least.

Saturday, May 23, 2015

Giraffe Adventures!

Next on the list is a little HTML choose-yr-own-adventure called Giraffe Adventures.

FIRST LINE SNEAK PREVIEW:
"You are a gay retarded baby giraffe. What will you do next?"

As fate would have it, I was recently introduced to Twine, a free & open-source HTML development tool focused on interactive text kinds of things. So I'm migrating Giraffe Adventures over to Twine; at the moment it's just a pile of .html files that I cranked out in notepad. The reason I never finished it is because it got too hard to keep track of branches & everything, but Twine pretty much handles that automatically, it looks like.

Gonna get my copy & paste on for a minute here.

Monday, May 11, 2015

Windows 8 Calamity!

Well, this is dumb. For boring reasons that I won't get into, all of my Game Maker games were crashing on Windows 8 under certain conditions; they seemed to play fine until too many sounds were played simultaneously, then BOOM they're done for. It actually turned out to be a Microsoft problem rather than Game Maker or an I-don't-know-what-the-fuck-I'm-doing problem. Anyway, I figured out how to fix it & I've uploaded updated versions of all the games to the website. #1 CUSTOMER SERVICE FOR THE FANS.

Edit: That's a lie. Only some of the games work reliably on Win8. Here are the ones that still don't:

Dog Catcher Jones of the Future
AlienSexist
Jack Ham's Maze of Tribulations
Jack Ham Zero

They work mostly but they're pretty unstable. #0  CUSTOMER SERVICE FOR THE FANS. Maybe I'll fix them someday.

Thursday, May 7, 2015

Sunrise Sunset Official Release!

Sunrise Sunset is finished & available for download at potatoclockgames.com!

About that exclamation point. I'm not here to betray your trust. I'm excited because I'm done with it, not because I'm proud of it.

Like I've said, this was like the 3rd game I ever started & it's a mess. But it's playable, it's short, & I think it offers a few interesting moments, at least.

INTERESTING MOMENTS, SEE. LIKE THIS ONE.

Wednesday, May 6, 2015

Changing up the Gameplan

Here's what's on the docket:

Sunrise Sunset
Giraffe Adventures
SquareWave
Lucha Cerveza
CockBlockaz

Well, I just played what I've finished of SquareWave, which is very little, & it's just not much fun. So fuck it. I've also decided that, unless inspiration really hits when I get back to work on CockBlockaz, I'm going to reduce the game's scope fairly dramatically: 25 levels instead of 49, no music, boom, call it a day. Lucha Cerveza could be fun but I'm so sick of patching & working around my old shitty code that I'd rather just start over from scratch. So I think I'll make that my first project with whatever new development tool I decide to learn. Actually, I want to learn a bunch of new tools this summer. Anyway, that makes the revised to do list look like this:

Sunrise Sunset (almost done)
Giraffe Adventures (almost done)
CockBlockaz (almost done if I decide to reduce the scope)

My chances of ditching Game Maker by the end of the summer just got a lot better. I'm feeling pretty good about it.