I've made some minor updates to Jack Ham's Maze of Tribulations & uploaded the new definitive version to the Potato Clock Games website. Here's what's changed:
1. Picked some low-hanging fruit to reduce the filesize &, more importantly, loading time. I mean, the load time is still bullshit. I could do a lot more optimization & maybe I will someday, but this feels good enough for now.
2. Pushed through a bunch of little bug fixes, mostly involving the player getting stuck in walls & on George Washingtons due to cruddy collision detection. I didn't fix the cruddy collision detection, Ok, I just hacked out the bugs. Some of them.
3. Most importantly, & the reason I wanted to update the game in the first place, I rebalanced the end of the game. It's easier now, or, I think more accurately, it's less unfairly difficult now. There were occasional impossible-to-avoid fireballs, that kind of thing. The fireballs are a bit slower now & their hit boxes are a bit smaller so if you get hit it's your own damn fault.
Other than that it's the same game. I just wanted to give the fans a fair chance to experience the game in all its glory ahead of the release of Jack Ham Zero, which is very nearly complete! Give me like two weeks.
Showing posts with label Jack Ham's Maze of Tribulations. Show all posts
Showing posts with label Jack Ham's Maze of Tribulations. Show all posts
Tuesday, February 17, 2015
Sunday, February 8, 2015
Jack Ham Zero Origins & Futures
I'm not saying that I have any idea of what I'm doing now, but back when I made Jack Ham's Maze of Tribulations I really, really had no idea what the fuck I was doing. When I finally finished the game I began working on an overambitious sort of new game plus called 'Brutal Mode.' There were more difficult versions of every level in the game plus a bunch of extra non-puzzle levels; a space shooter level, an obligatory runaway minecart level, and this ridiculous sequence where George Washington gives you a sword & you cut down police officers while he robs a liquor store. They all ended up being unplayable piles of bugs, just festering masses of earwigs crawling over the top of each other. I shelved it all & called the game complete sans Brutal Mode.
But, you know, I can't just let shit go. Plus, I mean, robbing a liquor store with George Washington, come on. So a few years later I put some work into making the levels playable (not GOOD, mind you, but playable) & then built a few more puzzle levels to put in between the new action levels & there you have it, it's most of a game. I let it sit for another couple of years before going back over it and taking care of all the tedious shit that turns a collection of levels into something that feels like a game (title screen, stupid plot, that kind of stuff). Then I got distracted again, that was probably like a year ago. & all of that took way longer than I have any way of justifying but now I'm close enough to finishing, there's just no reason not to.
At one point I had imagined the Jack Ham franchise stretching over 5 full games including a Benjamin Franklin spin-off game called Franklin's Quest: Semiconductor of Doom (I am sweet at titles & schemes, not so much at actually making games). I'm still thinking about rounding it out as a trilogy eventually; the puzzle levels are really fun to make & I have a few Jack Ham plot points that I need to get off my chest. I'm letting that simmer in the back somewhere, for now I just want to laser in & finish up Jack Ham Zero. I've been getting some more work done on the soundtrack, stay tuned for an update.
But, you know, I can't just let shit go. Plus, I mean, robbing a liquor store with George Washington, come on. So a few years later I put some work into making the levels playable (not GOOD, mind you, but playable) & then built a few more puzzle levels to put in between the new action levels & there you have it, it's most of a game. I let it sit for another couple of years before going back over it and taking care of all the tedious shit that turns a collection of levels into something that feels like a game (title screen, stupid plot, that kind of stuff). Then I got distracted again, that was probably like a year ago. & all of that took way longer than I have any way of justifying but now I'm close enough to finishing, there's just no reason not to.
At one point I had imagined the Jack Ham franchise stretching over 5 full games including a Benjamin Franklin spin-off game called Franklin's Quest: Semiconductor of Doom (I am sweet at titles & schemes, not so much at actually making games). I'm still thinking about rounding it out as a trilogy eventually; the puzzle levels are really fun to make & I have a few Jack Ham plot points that I need to get off my chest. I'm letting that simmer in the back somewhere, for now I just want to laser in & finish up Jack Ham Zero. I've been getting some more work done on the soundtrack, stay tuned for an update.
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