I teased it a while back, but I cannot in good conscience keep you in suspense any longer, dear fans. Yes, Dog Catcher Jones of the Sequel is in development.
Fear not, I'm still serious about working on Harvest Booze, but in the midst of final exams last semester I just needed something really, really stupid to work on. So this is it.
If you haven't played the first game, Dog Catcher Jones of the Future, do yourself a solid & check it out at potatoclockgames.com. It was the first video game I ever made, so yeah, it's pretty good.
This new installment in the series plays like an idle clicker game, with a couple of grueling twists; if you idle, you lose, and you have to play for 24 hours straight in order to win. No pausing, no saving. Just you, the terminal, and the fate of the universe resting on your shoulders for a miserable 24 hours.
Good luck, Jones.
I really don't have a schedule in mind for release, just depends on how much I feel like working on this over Harvest Booze. A month, maybe? A decade? You'll be the first to know.
Showing posts with label Dog Catcher Jones. Show all posts
Showing posts with label Dog Catcher Jones. Show all posts
Tuesday, December 27, 2016
Tuesday, December 13, 2016
Welcome Back, Jones
Welcome back, Jones. Things sure have changed. We can now catch dogs with ease from the terminal. The government pays us when we catch the dogs.
And now for the bad news: dogs are increasing at an exponential rate.
There is a problem with spacetime caused by Butterbean, who went rogue after your last mission. There are microscopic dogs and one dog that is the size of the whole universe so you'd better get moving, Jones.
And Jones, one more thing ... let's catch these bastards.
[Cue music: Back in Black by AC/DC]
And now for the bad news: dogs are increasing at an exponential rate.
There is a problem with spacetime caused by Butterbean, who went rogue after your last mission. There are microscopic dogs and one dog that is the size of the whole universe so you'd better get moving, Jones.
And Jones, one more thing ... let's catch these bastards.
[Cue music: Back in Black by AC/DC]
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