Showing posts with label dumb javascript games. Show all posts
Showing posts with label dumb javascript games. Show all posts

Saturday, May 29, 2021

New Release: The Birdgod Tarot

 Finally, a cumbersome virtual fantasy card deck with no intended purpose!

Birdgod Tarot Screenshot

I woke up in the middle of the night like a month ago with this dumb idea and I couldn't fall back asleep so I started making it and now it exists. The UI/UX is terrible, as always. The deck structure is based on the Shenzhen IO solitaire deck, so if you want a real pain-in-the-ass way to play a specific version of solitaire then I got you fam.

Birdgod Tarot - All Cards


Sunday, May 9, 2021

Sneak Peek: The Two of Slime

 I am meddling in powerful forces that I do not understand.

Minor Arcana Template Sketch
Minor Arcana Template

That is to say, I am learning HTML5 Canvas.

"Ah, the 2 of Slime ... reversed, a dire portent, perhaps a fall from grace. But here, The First King suggests renewal, growth and well warranted ambition."

    ~Oprah Winfrey, So You Wanna Fuck With Tarot TV special, 1999

Tuesday, February 9, 2021

NEW RELEASE: Clicker Game for Kids (K-12)

 I want to make a positive impact on the world, so I made an educational game for kids. It is called Clicker Game for Kids (K-12) and it is available on potatoclockgames.com for kids, educators, and the young at heart disease I mean heart.

 



Maybe you're thinking hey man it seems like you're just making dumb JavaScript games lately because you're afraid to get back to work on Black Road Sky because there's no risk in making something intentionally dumb and what if you actually give something your all just to see it fail like what would that say about your worth as a person that's pretty scary stuff but actually maybe you should just mind your own god damn business, buckaroo.

Tuesday, January 19, 2021

NEW RELESE: JUMP 666

 I just made one of the dumbest things I've ever made.

Ladies & gents, it's JUMP 666, the title says it all, check it out today on potatoclockgames.com!

I made this game in a few hours, following this tutorial for the bulk of it, after learning that you can do keyframe animations in CSS. WHAT!? Why in the name of fuck would you want to do that? Who is sitting around wishing that CSS was more fiddly and complicated? JUMP 666 aims to answer these questions and more.

For the haxorz, the scholars, the rascals: