Monday, May 9, 2022

April 2022 Lack of Progress Report

Progress hasn't quite ground to a halt, but it's been particularly slow this past month. I mean, slower than making a game one hour at a time in the morning before going to work usually is. This is largely due to Wobbledogs, partly due to the two new beehives that I now find in my charge and, not insignificantly, also the result of a generally waning enthusiasm for working on Black Road Sky. This is normal and, I think, expected; my energy for the project ebbs and flows, and if I try to muscle through and ignore the ebbs then I'll just end up getting burned out on it. So I respect the ebb. This particular ebb coincides with the discovery of a pretty major bug in the base orbital mechanics simulation, which is especially disheartening. I've just about got it fixed, but getting it almost fixed required a frustrating 2 week detour and I'm still not sure if everything is quite working properly. Space is hard, I guess.

That said, I'm still shooting for a July release, 2 weird years later than my original plan for a July release, but a July release nonetheless. Unless, of course, I get distracted or things take longer than expected, but what are the chances, amirite?

BRS v1.0 Cockpit Mockup

Well, time to start implementing the genetic simulation for crossbreeding ships in Black Road Sky. Back to work!