Monday, January 9, 2023

Chonky Boi Reporting For Duty

Just Big Boned

Well, I wouldn't say that I succeeded in making the ship look any less ridiculous, but I certainly made it a new flavor of ridiculous. If I sort of squint my third eye then I can convince myself to call that progress. More importantly, the shape and size of the ship are now conducive to supporting the planned trucking and maintenance gameplay features, and the behind-the-scenes architecture is now designed to support ship customization which is a planned feature of v0.4 (more on that in a later post).



I guess I'm sticking to this low-poly sort of cartoony vibe. It's a style that I have some chance of reasonably pulling off, and I think that I should be able to put assets together pretty quickly once I get comfortable with the workflow. I'd love to make a more realistic looking game someday, but it's becoming clear that I'd need to take like a year or two off of development to get good at that so, you know, fuck it. How realistic does a game with a wrap drive and unexplained anti-gravity/inertia really need to look?

Before tackling ship customization, I need to get working on the ship interior. Most of the ship will be inaccessible for now, but I also need to redo the model for the buttons (although the huge red circle buttons do have a goofy charm to them), revamp the cockpit layout, and who knows what else.

That's it for this month's report, gonna go get my interior design on, catch you in the next one!