Hunt the Wumpus ranks right up there with Rogue as one of The Great Original Computer Games. As a kid, I played a bunch of the Texas Instruments graphical remake of Hunt the Wumpus on what, in my memory, was a Commodore 64 (though may have actually been a TI99) but it wasn't until quite recently that I played Gregory Yob's original masterpiece. As a dude who likes to draw his own maps in video games, I found the original text-based version to be quite a bit more engaging. Also, dodecahedrons. No offense to toroids, but I mean, come on.
Dr. Charles Owen, who is a member of my karass, recently assigned the HTML5/PHP implementation of a particularly Yob-like Hunt the Wumpus game in a web app development class I'm currently taking. Now I'm reworking the interface & rebuilding the game engine with plans to add in a bunch of additional gameplay elements to give it more of a dungeon crawly feel. There will be multiple levels with multiple Wumpus*, hence the working title Wumpus Bastards.
It feels like this bad boy is going to be finished in like a week, which probably means it'll be done in a couple of months or so.
* I really want to say 'Wumpii' or maybe 'Wumpuses', but if I'm being real, Wumpus feels like an invariant noun.
Monday, February 29, 2016
Friday, February 26, 2016
We're back, baby.
The Potato Clock Games team has put aside their fundamental religious, political & sexual differences, their seething animosities and their dark lust for the arcane wisdom of the ancient underworld to come together for a grand project, a king scheme, the realization of a plan hatched in a madman's fever dream:
"Failure is not an option."
-popularly attributed to NASA mission control Flight Director Gene Kranz but actually made up by some Hollywood guy.
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Woe to the beast. Woe to its hunter. |
"Failure is not an option."
-popularly attributed to NASA mission control Flight Director Gene Kranz but actually made up by some Hollywood guy.
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