Monday, July 31, 2017

Black Road Sky #1 : v0.0.1 is Complete

The orbital mechanics simulation and the basic physics engine for the game is all finally in place and working. Still not much to look at, but you can sort of do stuff. Here's a quick trip back home from the moon:

Anyway, this means that I can finally start working on the ship's systems, which should be fun. I'm going to start by sketching out the 3 remaining 'big' systems: Power Management, Temperature Management, and Tank Management, probably in that order. This will be a very general first pass, just to get the groundwork laid for the ship.

And after that, I'm not sure. I have some ideas about where to take this gameplay-wise, but I think I'll just play it by ear for now.

Monday, July 17, 2017

Introducing Black Road Sky

So, I haven't abandoned any of my works-in-progress, I just haven't, like, worked or progressed on them. I have, however & of course, started a couple of new ones.

The one I'm most excited about at the moment is a super-space-nerds-only fly-by-instruments space sim called, for now, Black Road Sky. It doesn't really look like it, but I've been working on this for a couple of months now.

KSP stole the navball from me, not the other way around.

Yeah, not much to look at. There was (and still is) a lot of math & physics to figure out and, like, I'm not that smart. But I've got the basic orbital simulation mostly worked out and things are starting to come together. It's been a bit of a struggle trying to get this one off the ground, and there's still like a 50% chance that I will fail miserably before there's any actual game to speak of in place, but if I can power through the math, I don't know, I think this one could be something sort of special.

I do plan to get back to Harvest Booze eventually, but I think I need to reevaluate some things with that project; it was just getting too big in my head.

My plan is to have the Black Road Sky physics engine more or less ironed out in a week or two. If I can't make that happen, then I'll probably have to admit that I've bitten off more than I can chew.