I know I said March, but fuck it, here you go:
potatoclockgames.com/BRS
I had planned on waiting to release this until I had put together some sort of tutorial, but who knows when/if I'll find the motivation to do that. I've already started working on the next version update. Making a tutorial system for a game that's constantly changing and nowhere near finished feels pointless. I'll probably make some drunken YouTube video tutorials at some point.
Let me be clear: this is a buggy, shitty looking tech demo with basically no gameplay. That said, I've been working on it since October 2018 and I'm pretty proud of the state it's in. The physics simulation is working, with realistic orbital mechanics and Newtonian flight. There's a full scale solar system spread across billions of kilometers with no loading screens. You can walk around your ship while in flight, you can dock with space stations, and you can get out of your ship to walk around the stations you dock with, all seamlessly. These are all difficult technical problems to solve, NOT TO TOOT MY OWN HORN HERE OR ANYTHING, which I've never seen combined into a single game (with the exception of the now cancelled Rogue System).
The next version, which I expect to take anywhere from 6 to 12 months to complete, is going to be a pretty boring one. There's a ton of behind-the-scenes kind of stuff I need to take care of before moving on. I'll be adding some very basic space trucking gameplay with contracts to accept and money to manage, but most of v0.3 will focus on cleaning shit up and getting the codebase ready to start implementing ship systems.
Man, I need a fucking hype man or something.
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