I finally got back to work in earnest on Black Road Sky. It sucks.
The code base has been a nightmare to get reacquainted with, even after just a few months away. But I've been forcing myself to work on it for a couple of hours each day and I'm making progress. Some major bugs have been squashed, and I'm confident that I can get the game back into a stable state. Might take a month or two. I don't know what the future holds for Black Road Sky, but I feel pretty committed to getting v0.3 off the ground, at least.
Then what? I'm not committing to anything here, but these are the options currently floating around my head:
1. Fuck it. Give up. I don't think there's any way this game will end up meeting my expectations for it, but who cares, I'll end up with a cool tech demo and maybe I can move on with my life and make a different game that doesn't require a mastery of math that I barely understand.
2. Fuck it. Start over. I've been trying to make this game for like 10 years now, and I've started over 4 or 5 times, and maybe I'll just do that again. This is actually pretty appealing. I've already figured out a lot of the architecture and math and stuff, so I know that I could build a stronger code base if I started over.
3. Fuck it. Just keep going. Keep building on this monster until we have something resembling our vision. Maybe reduce the scope. Make like $150 on Steam. Get it right in Black Road Sky 2.
Maybe there are other options, but I can't see them right now. I'm not really leaning toward or away from any of the above 3 options. I suspect that I'll have some clarity in a month or two after I get v0.3 ready to ship.
DON'T WORRY, Pandemic Flashback The Last is coming up next. Cool yr jets.
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