Tuesday, August 9, 2022

Gearing Up For BRS v0.4 But Actually Brewing An Assload Of Ancient Fruit Wine

I've mostly spent the past couple of weeks playing Stardew Valley (again! It's so fucking good!) instead of working on Black Road Sky, letting myself take a little break after finally getting v0.3 out into the world. Apparently the game has been downloaded 3 whole times, which is 2 more than I'd expect considering that I haven't actually told anyone that it exists yet. I haven't told anyone about it because I haven't started on the tutorial series, in large part because making the trailer was more of a pain in the ass than expected and now I'm scared. But I'll get to it.

One thing that I have done is to finally migrate the project to the current version of Unity. When I started working on Black Road Sky back in the whimsical carefree days of 2018, the most current version was Unity 2017 and I haven't upgraded since, for fear that I would break everything if I tried. But since a major goal of v0.4 is to make the game look less like shit, I figured that the least I could do was give myself access to technology that's not half a decade old. It was sort of a fiddly process, but not nearly the nightmare that I thought it would be, and I've now got everything working & error free in a modern game engine, so that's cool.

The next month will be spent dialing in the ship design on paper and hopefully getting my ass in gear on making these tutorial videos. And playing Stardew Valley. Seriously. So. Fucking. Good.

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