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Welcome aboard! |
After starting over a handful of times, I've managed to nail down a workflow for building the interior space of the ship, and a first draft interior is in place. It seems pretty straightforward in hindsight but it was surprisingly difficult for me. The models for the floors, ceilings and whatnot are all placeholders, but I hope to replace them with nicer models by 0.4 release. It's all modular, so now that I have the parts built and the workflow figured out, it should be pretty easy to change things as needed.
Here's the current vibe:
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Entryway |
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Cockpit |
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Midship |
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Engine Room |
I ended up deviating from the plan in a few ways, and as usual that meant getting rid of shit. Somehow I'm plagued (blessed?) with whatever the opposite of feature creep is. Feature atrophy? First, I ditched the airlock. I've already decided to forget about EVA stuff and external station docking (although external docking will still be a thing for coupling your ship to cargo containers) and I'm also abandoning plans for a detailed life support system, so ... what's the point of an airlock? I was also going to add a crew quarters sort of room, but I never had a clear idea of what I was going to do with it, gameplay-wise, so fuck it. These are both things that can be added in later if I want to, but like, I don't think I'll want to.
Because of the dumb way that I built things in the first place, redesigning the interior broke a ton of shit; the entrance gangway, the light controls, the cryopod, the ship info terminal, and viewscreens in the cockpit. So, like everything. I'm currently working on getting all that working again and rebuilt in a way that moving things around won't cause so much drama in the future. This is kind of annoying, but shouldn't be too difficult or take too long. After that I'll be moving on to ship customization which should be fun. More on that next time!
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