Friday, December 29, 2023

PCG 2023 Shareholders Profits Report

Ladies, gentlemen ... (clinks diamond-bedazzled champagne glass full of Miller High Life) ... if I could please have your attention, esteemed yuppie plutocrats. I see you all found your robes at the door, very well, very well.

Another capital year has further consolidated our unholy power, casting the suffocating chill of our magnificent shadow upon enemies and supplicants alike, the filthy masses cowering in fearful reverence of our numbers, our numbers, our numbers that go up.

(The robed congregation chants, "OUR NUMBERS, OUR NUMBERS, OUR NUMBERS THAT GO UP!")

Excellent. As you know, downloads of the latest version of Black Road Sky, released only 2 short weeks ago, have already shattered expectations, the numbers reaching values that can only be described as positive integers. Surfing the bloody wave of this success, YouTube subscriptions have very nearly broken the single-digit barrier, sending a shockwave of doom across an already decimated landscape of smoldering flesh and bone. Next slide, please.

The whiteboard illuminates. We drink of its purity. And we pray.

("OUR NUMBERS, OUR NUMBERS, OUR NUMBERS THAT GO UP!")

This concludes today's meeting. Thank you for your continued conspiratorial racketeering as we look forward to another year in the terrible reign of Potato Clock Games.

Tuesday, December 19, 2023

Release Announcement: BRS v0.04 (Ship Redesign & Damage System)

New version now available on the Itch.io page, give it a spin!


In this update I've attempted to make the game look less shitty with a redesigned ship (interior & exterior) and some redesigned planets & moons. I've also added a new planet with 2 moons to explore.

Gameplay-wise, we now have a basic damage system, which will be expanded on as I add more detailed ship systems in future updates. This can be disabled if you still want to exercise your god-given right to run into shit without dying. For more information on new ship maintenance considerations, check out the 'Help' option now available from the escape menu, which also includes basic procedures for departures, arrivals and warp drive operation.

The help menu was a player suggestion, as were the new additions of an infinite fuel option and a free flight mode, both now accessible from the title menu.

Other quality-of-life improvements include slightly less wonky manual navball rotation and an expanded cryopod display which now shows the nearest station in addition to your targeted station, as well as your distance to the edge of cryopod and warp range limits.

There were also a few steps backwards, if I'm honest, particularly with space station lighting, both interior & exterior. But, like, whatever. I'll fix it later.

Thanks for sticking with me through another glacial development cycle. Hopefully the next one goes quicker. It probably won't, you know, but here's to keeping hope alive. o7

Saturday, December 9, 2023

BRS Version 4 Release Date & Trailer!

GET HYPHY, CREW!

New version will be dropping in 10 days, on December 19th. It'll be available for free from the Potato Clock Games Itch.io page. Here's an incredibly unnecessary trailer that makes the game seem more exciting than it actually is!


I also plan on releasing a more casual 'what's new' video along with the game on the 19th, so stay tuned here or keep an eye on the YouTube channel for that if you're interested.

I'm never trying to edit an Aphex Twin song again, by the way. That whole album is sick, though, if it's your sort of thing.