Thursday, May 9, 2024

Potato Clock Games Spring Sabbatical

TL;DR: I'm taking a month or 2 off from Black Road Sky to get my shit together.

I don't want this to come off as too dramatic or anything, but I do want to be transparent about the development of Black Road Sky. I'm just kind of sick of it right now, and have been for a while. I think that's a normal thing to feel from time to time with a project like this. I've been working on this thing on & off since 2017 (see the historic first devlog post here) with no real incentive, financial or otherwise, aside from like, hey, wouldn't it be cool if I made this game? So regardless of any surrounding circumstances, I want to be fair to myself with a 'breaks are allowed' approach.

Aside from generally needing a break, I just need the time right now for other things in my life. Spring is a busy time for us beekeepers, and it's important to me that I respect these living things in my care. I also need to catch up on things around the house; I've been renovating my kitchen since 2020 and I'm starting to feel like I'm taking advantage of my wife's patience. I need to start exercising, read some books, touch some grass. I won't go on, but you get it, my overwhelming to-do list has reached critical mass and I just need to make some space in my life to get back to baseline. Cutting back on BRS development is just one of a handful of temporary adjustments I'm making in my life (also going cold turkey on Tetris, wish me luck) and I'm hopeful that I'll come out the other side with a more healthy, focused mindset than I've had for, I don't know, maybe like a year now.

I plan to keep up with the tradition of 9th-of-the-month-devlogs, but the next couple will be a little different; maybe lore dumps or something, I'm not sure. What I am sure of is that this is a temporary, purposeful break, and regular development will continue soon. And honestly, I think it will be better for the game in the long run. o7

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