Sunday, December 29, 2024

PCG 2024 Shareholders Report

[A figure in the shape of Bradley Potato is waiting. Has been waiting- minutes or weeks or centuries; muttering heartbeat, invisible breath, radiant awareness. A striped full-body bathing suit clings to the flesh, and a knit octopus mask hides the face. Sitting at the back of a raised obsidian altar, engulfed in a metallic throne of gleaming blades, half hidden in menacing chiaroscuro.]

[The kneeling throng of billionaires are careful to keep their eyes lowered to the imposing figure, their oozing sweat saturating the air as pulsating blue-flamed braziers, more organ than stone, cast nightmarish suggestions of forgotten trauma among the reverent faithful.]

[In a back corner, an odd man-shape in a rubber rooster mask and a sloppy 'Occupy Mars' t-shit fiddles with a tangle of sparking wires and fleshy circuitry labeled 'Trump Resurrection Crucible' in gold-embossed comic sans against a glowing plate of lapis lazuli. Startled, as if suddenly noticing the crowd, it makes a final adjustment and scurries to a podium and microphone at the front of the altar.]

ROOSTER: We accumulate in this darkness, the wretched honored, sycophant scum bums & trash juicers all, to celebrate in the orgasmic pain of our filth. Bless this mess, my Lord Pope CEO...

[Trembling in ecstatic fear, Rooster looks to the octopus-masked figure, who raises a skeletal hand in casual benediction.]

ROOSTER: Amen.

SHAREHOLDERS: AMEN.

[The sound echoes as if clinging to the walls, a liquid thing that lingers and recedes, finally, despite itself.]

ROOSTER: I will endeavor to be as brief as I am unworthy. The money is bangarang and the sacrament of shame is palpable. A shame not easily buried, though our shovels be the finest, black soil most desperate for airways, a dirt passionate to suffocate in slime and worm and sand. But in the glow of Potato we are baptised forever.

OCTOPUS: [stands]

SHAREHOLERS: [stand]

OCTOPUS: [sits]

SHAREHOLDERS: [kneel]

ROOSTER: Forever & ever, Amen.

[The blue flames extinguish themselves and darkness hangs for a terrible moment, pregnant with a mischievous sickness, before the fluorescent lights click on, and the high school gymnasium is bathed in embarrassing clarity. The gathered faithful scatter in silent panic, acolyte cockroaches awoken from fever dream, crevices of deep gloom wailing their siren call.]

[Rooster returns to its corner, finding a mop and a bucket, and begins to clean up, as per the agreement with the high school janitor, as octopus mask, Lord Pope CEO, old timey swimmer in the shape of Bradley Potato, watches in ticking silence.]

Monday, December 9, 2024

Big City Trucking

As ever, progress this month was slower than expected (I choose to blame cheery optimism rather than a crippling lack of self-awareness), but I am stoked with how the city stations turned out. I'm giving up on my arbitrary "v5 before '25" deadline, but I shouldn't be TOO far off.

City Stations Complete!

The new city stations are considerably larger than the old ones, measuring 10 km across and presenting a whole new docking vibe. My goal was to make city arrivals feel a bit like pulling off a highway exit after a long roadtrip. NPC ship traffic will eventually drive this point home (scheduled for the eventual 'province updates'), but I'm really happy with how it feels for now.

New City Model
Approaching the Canada City arrivals gate

Navigating Canada City

I really underestimated how much modeling work there was to do here, and I'll admit that I phoned some of it in. The city interior is kind of a mess and I'm still working through some lighting & optimization issues, but I'm calling it good enough for now; it's a huge improvement over the old city stations and I think it was time well spent.

A Nicer Looking Solis System

I'm now getting to work on finishing the planetary makeovers that I started on in the last update. The major problem was that the planet generator that I implemented (c/o Sebastian Lague) doesn't support craters. Sebastian did end up revising his generator to do just that, but rather than trying to integrate that into my existing code I just said 'fuck it' and decided to model the cratered bodies by hand in Blender.

It's going well so far! I think? I only have 4 cratered bodies to make, including the Ceres-inspired dwarf planet that I'll be adding this month, tentatively named Svartalheim. Get it, DWARF planet? Anyway, Mirchick is almost done, check it out:

Mirchick model WIP

Mirchick Shader WIP

Coming Up Next

I feel like I've written the same damn thing under this heading for the past half a year, but at least the station exteriors are finally done. Anyway, the roadmap hasn't changed: finish these planets & moons, redo the station interiors, fix a bunch of bugs, release this bad boy.

Like I said, I'm not going to stress about finishing v5 this year. I can feel myself easing into a burnout phase but I've got a bunch of time off from work in December & January. The trick will be finding the right balance between getting shit done & chilling the fuck out. I'll do my best! See you on the other side.