As ever, progress this month was slower than expected (I choose to blame cheery optimism rather than a crippling lack of self-awareness), but I am stoked with how the city stations turned out. I'm giving up on my arbitrary "v5 before '25" deadline, but I shouldn't be TOO far off.
City Stations Complete!
The new city stations are considerably larger than the old ones, measuring 10 km across and presenting a whole new docking vibe. My goal was to make city arrivals feel a bit like pulling off a highway exit after a long roadtrip. NPC ship traffic will eventually drive this point home (scheduled for the eventual 'province updates'), but I'm really happy with how it feels for now.
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New City Model |
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Approaching the Canada City arrivals gate |
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Navigating Canada City |
I really underestimated how much modeling work there was to do here, and I'll admit that I phoned some of it in. The city interior is kind of a mess and I'm still working through some lighting & optimization issues, but I'm calling it good enough for now; it's a huge improvement over the old city stations and I think it was time well spent.
A Nicer Looking Solis System
I'm now getting to work on finishing the planetary makeovers that I started on in the last update. The major problem was that the planet generator that I implemented (c/o Sebastian Lague) doesn't support craters. Sebastian did end up revising his generator to do just that, but rather than trying to integrate that into my existing code I just said 'fuck it' and decided to model the cratered bodies by hand in Blender.
It's going well so far! I think? I only have 4 cratered bodies to make, including the Ceres-inspired dwarf planet that I'll be adding this month, tentatively named Svartalheim. Get it, DWARF planet? Anyway, Mirchick is almost done, check it out:
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Mirchick model WIP |
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Mirchick Shader WIP |
Coming Up Next
I feel like I've written the same damn thing under this heading for the past half a year, but at least the station exteriors are finally done. Anyway, the roadmap hasn't changed: finish these planets & moons, redo the station interiors, fix a bunch of bugs, release this bad boy.
Like I said, I'm not going to stress about finishing v5 this year. I can feel myself easing into a burnout phase but I've got a bunch of time off from work in December & January. The trick will be finding the right balance between getting shit done & chilling the fuck out. I'll do my best! See you on the other side.
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