Tuesday, February 17, 2015

Jack Ham's Maze of Tribulations 2015 Update

I've made some minor updates to Jack Ham's Maze of Tribulations & uploaded the new definitive version to the Potato Clock Games website. Here's what's changed:

1. Picked some low-hanging fruit to reduce the filesize &, more importantly, loading time. I mean, the load time is still bullshit. I could do a lot more optimization & maybe I will someday, but this feels good enough for now.

2. Pushed through a bunch of little bug fixes, mostly involving the player getting stuck in walls & on George Washingtons due to cruddy collision detection. I didn't fix the cruddy collision detection, Ok, I just hacked out the bugs. Some of them.

3. Most importantly, & the reason I wanted to update the game in the first place, I rebalanced the end of the game. It's easier now, or, I think more accurately, it's less unfairly difficult now. There were occasional impossible-to-avoid fireballs, that kind of thing. The fireballs are a bit slower now & their hit boxes are a bit smaller so if you get hit it's your own damn fault.

Other than that it's the same game. I just wanted to give the fans a fair chance to experience the game in all its glory ahead of the release of Jack Ham Zero, which is very nearly complete! Give me like two weeks.

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