Wednesday, January 7, 2015

First Up: Rogue Matrix

I just played what I think is the most recent build of Rogue Matrix, it seems pretty much finished so I think that's where I'll start. Low hanging fruit, yeah?

As the name implies, this is a computer hacking-themed roguelike. It is not good. It's pretty bare-bones as far as roguelikes go, but don't worry, it's got a hella hot soundtrack. This game is an experiment that got out of hand, I really just wanted to see if I could make a random dungeon generator that I liked. Once I got it working I figured I may as well get a dude walking around in there. Then, you know, may as well give him some loot to collect. Things to fight. & so on until a successful experiment became a shitty game. CIRCLE OF LIFE.

The effects of the items you can pick up in the game are randomized with each playthrough so I had to come up with a bunch of different things for items to do; some good, some bad, some just for kicks. One of the just for kicks effects was "matrix mode" where everything on the screen is made out of falling numbers. It took longer to get this stupid effect working properly than it did to get the dungeon generator working. I thought it would be hilarious if the game was just always in matrix mode & thus was born Rogue Matrix.

I just need to finish up some audio stuff, then this gem should be ready to go. Probably a few hours of work. Taking into consideration my real job, getting ready for next semester which begins on Monday, & the fact that every season of Friends just landed on Netflix, I'd say I should be able to have this one wrapped up by the end of the weekend.

I'LL BE THERE FOR YOOOOOOU.

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