Monday, January 19, 2015

Second Course: RGB

I've decided to finish up this little puzzle game called RGB. It wins both the Potato Clock Games Awards for Minimalism & Lamest Title. The puzzles are generated randomly (well, it's not really random) & look like this:


Moving the highlighted space to an adjacent space changes that space's color; from red to green, green to blue, or blue to red. GET IT, RGB. The goal is to get all of the spaces the same color:


The catch is that you can't visit any particular space more than 3 times (the markings on the squares in the completed puzzle indicate how many times I visited them).

There are 4 difficulty levels (the example above is "amateur" difficulty, level 2 of 4) & a simple achievement system, that's about it. All I have left to do is some audio work & a save/load system so that your achievements don't just get wiped when you close the game. In case you didn't know what saving & loading was.

I'll try to have this finished one week from today.

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