I didn't get started on this until yesterday, but it only took a couple of hours to get a basic demo up & running. So far so good. So today I'd like to address the question burning in the minds of rabid fans and detractors alike: "What the fuck is Haunted Monster Cocktail Party of Doom all about?"
Well, calm down. It's a little grid-based puzzle game. You're a ghost in a room with a bunch of monsters, and for some reason you want to kill all of them. Also, apparently they are at a cocktail party. Look, I've gotta make this title work. The catch is that, as a ghost, you don't have any sort of attack abilities. But you can possess the other monsters and use their attack abilities against each other. So the goal is to clear the room of monsters in as few moves as possible.
The thing that I hope will make the game interesting is that in addition to having unique movement and attack patterns, the different monster types also have some action that they perform upon death. Like, maybe one explodes, killing any adjacent monsters, and triggering those monsters' death actions & so on. So you can be clever and chain multiple kills together in a single move.
That's it. I've basically got the ghost working, as well as one placeholder monster type. There are probably only going to be like 5 monster types, however many it takes to make interesting chains possible, but not so many that it becomes tedious to try to remember all of the movement and attack patterns.
Stay tuned for the next episode, in which I enthrall you with the movement and possession mechanics of the main ghost character. Gonna try to get some GIFs up in there as well, if making GIFs doesn't turn out to be too much of a pain in the ass. Probably going to be a pain the ass, though, right?
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