Tuesday, September 20, 2016

Potato Clock Games Fall Lineup Q&A

Q: Where you been, bro?
A: Stardew Valley.


Q: What up?
A: So, Ok, don't get weird about it, but GameMaker & I got back together. Sure, we had some bad times, but man, oh man, when it was is good is was good. Like that time there was a Humble Bundle where instead of paying like a grand for the pro edition & all the output modules I got them for 15 bucks. Good times like those.

I made Flood in GameMaker as sort of a warmup (always fucking warming up) and as a, like, 85% successful test of exporting to HTML5. The online version pretty much works, but you can't save your progress & all of the numerical values hilariously show up as NaN ("not a number", for the less nerdy out there) for some reason. Math? Probably math.

I'm going to start working, today hopefully, on another little puzzle game that I've been wanting to make for a couple of years now, called Haunted Monster Cocktail Party of Doom. FYI, I'm way better at coming up with titles and nebulous sequel/remake ideas than I am at the whole actually making games bit. Anyway, more on that one soon probably.

I'm also working on a long-winded, handwritten design document for the game that will make me famous. So stay tuned for that crushing disappointment.


Q: Wait, what?
A: SEE YA.

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