Wednesday, November 9, 2016

Project Codename: Harvest Booze

Yeah, haven't been making much progress on Haunted Monster Cocktail Party of Doom. I've got all the excuses locked & loaded, but really, I'm just not having any fun working on it. So I'll get back to it at some point, and in the meantime I'm getting started on something more fun.

Harvest Booze (that's a working title, officially) is pretty much what it sounds like; a Harvest Moon-like focusing on booze production. You'll farm crops for beer, wine & liquor, craft tools & machines, build Factorio-like production lines and manage a little tavern in the woods. I'm pretty sure you're a backwoods-type brewing beer for the anthropomorphic forest creatures, but maybe that will change.

I've been wanting to make a hardcore-ish automation-heavy Harvest Moon-inspired game for a while. I've got a ton of notes, but I've pared the design down to just the booze makin' parts, just to keep the project small enough that I might actually finish it. It's still the "biggest" game I've ever really thought about making. I know myself well enough to be skeptical that I'll make it past the "you're a dude in overalls walking around a field of dirt and you get stuck in walls sometimes and the game crashes when you walk off the screen" phase, but I'm feeling pretty excited to get working on it all the same.

I promise to let you know as soon as I get a guy in overalls walking around a field of dirt.

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