(Click to enlarge in case you've never used the internet before.)
This represents the first time that I bothered to plan shit out before coding a game. That's sort of lie, I had already taken a failed crack at this game & decided to sketch out the next version, mostly because I am a rebel & was not paying attention to a lecture on floating point representation. Anyway, it turns out that a little bit of planning doesn't turn a bad idea into a good one but it does allow you to make crappy games more quickly & less buggy.
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