Thursday, March 26, 2015

CockBlockaz Level Select System Complete

I was pretty lazy about it, but the level select/unlock system is finally working & in place. I still have some UI work to do but the code's all there & I finished the save/load system as well since they kind of go hand-in-hand. Here's what it looks like; white squares are unlocked puzzles, blue ones are completed. Completing a puzzle unlocks the adjacent puzzles:



So, anyway, that's a wrap for all the major systems in the game.

I still have like 25 puzzles to make, all of the music to write, & a heavy buttload of tedious bullshit details to take care of. There's almost no way this is going to be done by my arbitrary & masochistic tentative release date of April 15th. I haven't decided if I'll just keep pushing through this one at the expense of all my future planned release dates, or just move on & come back to this one at the end of the summer. Probably the latter. The final stretch of game development is seriously such a drag.

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