So next up is the blandly titled Justin Bieber's Mega CockBlockaz 2. It's a sort of sokoban-ish puzzle game. It is inspired by / totally rips off a little demo game called Combiblock by this guy called Hrothgar which you can check out here, as of this writing. I've already got a demo version of CockBlockaz up on the Potato Clock Games website if you want to check it out.
The game works like this: you move a block around; when you touch other blocks they stick to you; & the goal is to exit the board after collecting all of the blocks. Pretty simple. There are a few other gameplay mechanics thrown in to complicate things but I think it's overall a respectably elegant puzzle game. The basic game engine is complete & I've got a few puzzles made already. So here's what's left to do:
1. Rework the tutorial sequence to teach the game mechanics without any text.
2. Design & implement a puzzle select / puzzle unlock system.
3. Design & implement a game save / load system.
4. Make some more puzzles.
5. Write a soundtrack.
6. Make a title screen, options menu, etc. All that little stuff.
My goal is to have this finished in a month & a half, which may be overoptimistic. Points 5 & 6 in the list above might push that date back, but we'll see.
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