In the CockbBlockaz demo, the tutorial levels include text at the top of the window which basically amounts to "HEY DUMBASS, THIS IS WHAT I'M TRYING TO TEACH YOU." Which is fine, but I like the idea of a tutorial that teaches the rules of the game without any text or arrows or whatever. Just assume that the player will try hitting the arrow keys & let the learning experience build from there. I found these notes which I'm basically sticking to:
I guess you can ignore the search tree stuff & the dino-rooster man & the poem about Steven Segal. I ended up combining points 1 & 2 in the sequence & am working on #5 at the moment. I'm coming up with new puzzles as I go & am pretty happy with how things are coming together.
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