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Only rocks have shadows, duh. |
I also pushed through another round of optimizations & got the FPS up around 300 which is sort of a relief. Little bit of breathing room. I'm basically totally deactivating any object outside of the player's view, updating that about 3 times per second. Updating more often than that causes the overhead of the activation/deactivation process to eat more CPU than it saves. There's still some tweeking to do there, and I'll have to redo the time system, but we're running smoothly for the moment, anyway.
Of course, there's still no game here. You can't interact with anything yet. First order of business on that front is getting basic collisions working, so you can't, like, walk through trees. That's the last planned task for version 0.0.1, then on to tree punching!
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